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Vehicle Armor

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Each vehicle in Planetside has a different armor value. Weapons do different amounts of damage to each vehicle, depending on the type of vehicle targeted. For example, the Lancer does 175 damage to ground vehicles but only 125 damage to aircraft. Similarly, anti-aircraft MAX units do more damage to aircraft than ground vehicles. If your empire owns the Cyssor benefit, the base armor of your vehicle is increased by 10%. Amp Station shields, when at full strength, add an additional 20% of armor. The Cyssor benefit does not increase the amount of shields on the vehicle, only the base armor.

VehicleBase ArmorArmor w/ Full Shields Armor w/ Cyssor BenefitArmor w/ Cyssor Benefit + ShieldsShield Charge Time (m:s)
AMS 3000 3600 3300 39002:00
ANT 2000 2400 2200 26001:20
Aurora 2500 3000 2750 32501:40
Basilisk  650  780  715  8450:26
Deliverer 2500 3000 2750 32501:40
Enforcer 1800 2160 1980 23401:12
Flail 2400 2880 2640 31201:36
Fury  650  780  715  8450:26
Galaxy 5000 6000 5500 65003:20
Galaxy Gunship*105001260011550136504:00
Harasser 1250 1500 1375 16250:50
Juggernaut 6000 7200 6600 78004:00
Leviathan 6000 7200 6600 78004:00
Liberator 2500 3000 2750 32501:40
Lightning 2000 2400 2200 26001:20
Lodestar 5000 6000 5500 65003:20
Magrider 3500 4200 3850 45502:20
Marauder 1700 2040 1870 22101:08
Mosquito  665  798  732  8650:27
Phantasm 2500 3000 2750 32501:40
Prowler 4000 4800 4400 52002:40
Raider 2500 3000 2750 32501:40
Reaver  1000 1200  1100 13000:40
Router 4000 4800 4400 52002:40
Skyguard 1000 1200 1100 13000:40
Switchblade 1750 2100 1925 22751:10
Thresher 1600 1920 1760 20801:04
Thunderer 2500 3000 2750 32501:40
Vanguard 4500 5400 4950 58503:00
Vindicator 6000 7200 6600 78004:00
Vulture 2500 3000 2750 32501:40
Wasp  515  618  567  6700:21
Wraith  650  780  715  8450:26

*The Galaxy Gunship only takes a percentage of all damage incident on it. The "repairable" base armor is 6000, while the effective armor is 10500. All values given are the effective armor.

BFR Armor Properties

BFR VariantBase ArmorShield Armor Shield Regen Rate Standing (armor/s)Shield Regen Rate Crouched (armor/s)Full Shield Regen Time Crouched (sec)
Ground Variant4500300010020015
Flight Variant35002500255050

BFR shields take twice as long to regenerate while standing vs. while crouched. Once depleted, the shields do not start regenerating for ~2 seconds.

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